The shaman can use this ability three times per day, but she must wait 1d4 rounds between each use.Įlemental Form: As a standard action, the shaman assumes the form of a Huge (or smaller) fire elemental, as if using elemental body IV with a duration of 1 hour per level. A successful Reflex saving throw halves this damage. In addition, as a standard action she can unleash a 15-foot cone of flame from her mouth, dealing 1d4 points of fire damage per shaman level she possesses. At 11th level, any weapon she wields is treated as a flaming weapon.įiery Soul: The shaman gains fire resistance 10. A shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. Touch of Flames: As a standard action, the shaman can make a melee touch attack that deals 1d6 points of fire damage + 1 point for every 2 shaman levels she possesses. When she calls upon one of this spirit’s abilities, a hungry spectral flame dances around her body. The shaman can use this ability for a number of rounds equal to her shaman level, though those rounds do not need to be consecutive.Ī shaman who selects the flame spirit has a radiant light behind her eyes and the faint smell of smoke about her. While in this form, all of her weapon attacks are considered to have the ghost touch weapon special ability. Shedding Form: As a standard action, the shaman sheds her body and becomes incorporeal. The shaman can use this ability three times per day, but she must wait 1d4 rounds between each use. This deals 1d6 points of piercing damage for every 2 shaman levels she possesses. In addition, as a standard action she can cause jagged pieces of bone to explode from her body in a 10-foot-radius burst. This DR increases by 1 for every 4 shaman levels she possesses beyond 8th. At 11th level, any weapon that the shaman wields is treated as an unholy weapon. She can instead touch an undead creature to heal it of the same amount of damage. Touch of the Grave: As a standard action, the shaman can make a melee touch attack infused with negative energy that deals 1d4 points of damage + 1 point of damage for every 2 shaman levels she possesses. When she calls upon one of this spirit’s abilities, a ghostly wind whips her hair and clothes about, and the unpleasant stench becomes more prominent. When she calls upon one of this spirit’s abilities, she grows in stature-becoming taller and more muscular, with a grimace of rage stretching across her face.Ī shaman who selects the bones spirit is cadaverously thin, with sunken eye sockets and dead eyes that stare off into the distance. Shamans gain access to additional spells from their Shaman Spirit.Ī shaman who selects the battle spirit gains scars from every wound she takes, and the grit of battle always seems to cling on her body.The Shaman uses their Wisdom score to determine their bonus spell slots and spell save DCs.The Shaman is a divine spellcaster, and thus can wear armor while casting spells.They automatically know all spells on their spell list. The Shaman must prepare their spells ahead of time.Shamans cast spells drawn from the Shaman spell list. The Shaman can cast up to 9th level spells."Shamans deal in the spirits and energies that surround and infuse the world around them, forming powerful bonds with them and invoking them for their powers, often in the form of a spirit animal." They form powerful bonds with particular spirits, and as their power grows they learn to call upon other spirits in times of need. Shamans have strong ties to natural spirits. These divine adventurers draw upon their power to shape the world and expand the influence of their spiritual patrons. While some heroes speak to gods or consort with otherworldly muses, shamans commune with the spirits of the world and the energies that exist in every living thing. Shaman is a class in Pathfinder: Wrath of the Righteous.
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